I’m a user experience designer, technical project manager, and digital artist. Depending on the requirements of a project I might wear just one, or all three of these hats at once.
Right now I’m working at the National Maritime Museum in Greenwich on various digital projects including the recently completed 1915 Crew Lists website which allows users to search the Maritime Museum’s records of First World War British Merchant Navy ships crews.
Last year I managed development of digital exhibits for the new First World War show at the Imperial War Museum and worked with Harmonic Kinetic to develop a linear narrative exhibit featuring both video and electromechanical elements for London Science Museum’s new Information Age gallery.
I’ve worked as a technical project manager for large scale digital projects, such as the creation of 40 interactive exhibits for the Who Am I? gallery at the London Science Museum.
Meanwhile I also work as a user experience designer and artist for video games.
In the previous millennium I contributed to Antirom, an influential collection of experimental interactive software toys, and was a member of the Antirom collective exhibiting and performing internationally as well as producing commercial work for clients including Levi Strauss, Guinness and the BBC.
I originally started out in video games, designing and building low-polygon characters for the early 3D coin-op hit Diehard Arcade at Sega in California and creating pixel art for Nintendo SNES and Sega Genesis games at Bits in not-quite-so-glamorous Cricklewood.
I’ve also lectured in interaction design and animation on degree courses at the University of Westminster and at Hyper Island in Sweden.